McCree

Difficulty

2.5/5

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Essentials

Role: Hit Scan DPS

Risk of Being Focused: High

General Positioning: Always be within reach of your healers, and within that reach take high grounds, next to cover. You are very fragile, so don’t be afraid to back up if you notice the opponents are setting up to kill you.

Peacekeeper

Stats

Hitscan

Damage: 70 With a max fall off damage of 35

Fall off range: 20 to 40


Rate of Fire: 0.42 second recovery ~2.38 shots per seconds

Ammo: 6

Reload Time: 1.5 seconds

Headshot

Alternative Fire: Fan The Hammer

Damage: 50 With a max fall off damage of 25

Falloff Range: 20-40 meters

Spread Angle: Constant: 6.50 degrees 

Rate of fire: 1 shot per 0.13 seconds

Ammo: 6

No Head shot

 

Side Details

  •  When stunning a target, it’s more reliable to to fan the hammer than to Left Click. Unless your crosshair is on their head right as you stun then you won’t have enough time to kill unless you fan the hammer.  

Combat Roll

Stats

Move Speed: 15 Meters per second

Max Range: 6.25 Meters

Duration: 0.4 Seconds

Cooldown: 6 Seconds

Side Details

  • Roll goes the direction you are moving, not facing.
  • Roll auto reloads your weapon

Flashbang

Stats

Damage: 25

Projectile Speed: 30 Meters per second

Area Of Effect: 3 Meters radius

Max Range: 7 Meters

Casting Time: 0.35 Second recovery 0.65 seconds before cooldown starts

Duration: 0.85 Second stun

Cooldown: 10 Seconds

No Headshot Damage

Side Details

  • The stun radius is much bigger than it seems, try not to throw the stun directly at opponents throw it to their sides or bellow. Especially against Genji, Brig, Rein.

Deadeye

Stats

Hitscan

Damage: 0.2 to 1.0 seconds: 100 per second; 80 overall – 1.0 to 1.5 seconds: 275 per second – after 1.5 seconds: 550 per second

Move Speed: 70% Slower

Max Range: 200 Meters

Rate Of Fire: 1 Shot per 0.2 seconds

Duration: Up to 6.2 seconds

Ultimate Cost: 1680 Points

Side Details

  • Deadeye damage does not stop, it keeps ramping up even when you have a skull locked. You can use this to one shot rein shields and kill people behind his shield. 

Side Details

  • To execute, simply aim your crosshair at the main body, and press E.
  • The D.va bomb will be stopped in its’ tracks, and fall to the ground where it will explode when time runs out.
  • This doesn’t stop the bomb from exploding, it simply stops the momentum, much like roadhog’s hook.

Side Details

  • To execute, simply aim your crosshair at the main body, and press E.
  • When pile driving, Hammond is locked in a set animation that cannot be canceled, making him very easy to stun, sleep, or hack during this opening.
  • Hammond will be stopped in their tracks, and fall to the ground in ball form.

Side Details

  • To execute, simply aim your crosshair in the flight path of the Doomfist, and press E.
  • When using Seismic Slam, Doomfist is locked in a set animation that cannot be canceled, making him easy to stun, sleep, or hack during this opening.
  • Doom will be stopped in their tracks, and preventing any of the damage he would’ve dealt.

Ultimates that can be stunned.

Ultimates that can be canceled with flash.

Extra Resources

A multipurpose semi automatic sniper rifle that can both heal and damage targets. See in action.

A splash grenade that can both increase healing output or cut off healing temporarily. See in action.

A sleep dart dart designed to temporarily incapacitate opponents for a long period. See in action.

Enhance and heal a target, while giving increased damage/damage resistance. See in action.

Deal a great amount of burst damage in the span of less than a second. See in action.

At the expense of slightly slower fire rate, aim from the hip while using hitscan.  See in action.